ProjectInfo
PIComposer APIPIComposer API

ProjectInfo#

class ProjectInfo implements INullableObject

Encapsulates comprehensive information about a PIComposer project.

This class stores metadata and configuration details for a project, including identification, ownership, timing, status, and storage information.

Implemented types

Constructors#

ProjectInfo()#

ProjectInfo({ String? name, String? id, String? creator, int created_at = 0, String? description, int status = 0, String? tag, String? location, });

Constructs a ProjectInfo instance with configurable properties.

Default values:

Implementation
ProjectInfo({
  this.name,
  this.id,
  this.creator,
  this.created_at = 0,
  this.description,
  this.status = 0,
  this.tag,
  this.location,
});

ProjectInfo.fromInstance() factory#

factory ProjectInfo.fromInstance(IInstance instance)

Constructs a ProjectInfo instance from an IInstance.

Extracts project information from the provided instance by reading specific attributes including identification, metadata, status, and storage location.

Parameters:

  • instance: The IInstance containing project information attributes

Returns a populated ProjectInfo instance.

Implementation
factory ProjectInfo.fromInstance(IInstance instance) {
  return ProjectInfo(
      name: instance.getString(attName: 'name').getOrElse(() => ''),
      id: instance.getString(attName: 'id').getOrElse(() => ''),
      creator: instance.getString(attName: 'creator').getOrElse(() => ''),
      created_at:
          instance.getInt64(attName: 'creation_time').getOrElse(() => 0),
      description:
          instance.getString(attName: 'description').getOrElse(() => ''),
      location: instance.getString(attName: 'location').getOrElse(() => ''),
      status: instance.getEnum(attName: 'status').value,
      tag: instance.getString(attName: 'tag').getOrElse(() => ''));
}

Properties#

created_at read / write#

int created_at

getter:

Unix timestamp indicating when the project was created

setter:

Unix timestamp indicating when the project was created

Implementation
int created_at;

creator read / write#

String? creator

getter:

User identifier of the user who created this project

setter:

User identifier of the user who created this project

Implementation
String? creator;

description read / write#

String? description

getter:

Descriptive information about the project's purpose or contents

setter:

Descriptive information about the project's purpose or contents

Implementation
String? description;

hashCode no setter inherited#

int get hashCode

The hash code for this object.

A hash code is a single integer which represents the state of the object that affects operator == comparisons.

All objects have hash codes. The default hash code implemented by Object represents only the identity of the object, the same way as the default operator == implementation only considers objects equal if they are identical (see identityHashCode).

If operator == is overridden to use the object state instead, the hash code must also be changed to represent that state, otherwise the object cannot be used in hash based data structures like the default Set and Map implementations.

Hash codes must be the same for objects that are equal to each other according to operator ==. The hash code of an object should only change if the object changes in a way that affects equality. There are no further requirements for the hash codes. They need not be consistent between executions of the same program and there are no distribution guarantees.

Objects that are not equal are allowed to have the same hash code. It is even technically allowed that all instances have the same hash code, but if clashes happen too often, it may reduce the efficiency of hash-based data structures like HashSet or HashMap.

If a subclass overrides hashCode, it should override the operator == operator as well to maintain consistency.

Inherited from Object.

Implementation
external int get hashCode;

id read / write#

String? id

getter:

Globally unique identifier for the project

setter:

Globally unique identifier for the project

Implementation
String? id;

isNull no setter override#

bool get isNull

Indicates whether this instance represents a null or invalid project info.

Returns true if the project ID is null, indicating an invalid instance.

Implementation
@override
bool get isNull => id == null;

deprecated location read / write#

String? location

DEPRECATED

not used: location is the folder with the projectId under store folder. Make sure projectId is unique if manually set

getter:

File system location/path of the project database

setter:

File system location/path of the project database

Implementation
@Deprecated(
    'not used: location is the folder with the projectId under store folder. Make sure projectId is unique if manually set')
String? location;

name read / write#

String? name

getter:

Human-readable name of the project

setter:

Human-readable name of the project

Implementation
String? name;

runtimeType no setter inherited#

Type get runtimeType

A representation of the runtime type of the object.

Inherited from Object.

Implementation
external Type get runtimeType;

status read / write#

int status

getter:

Current status of the project (enumeration value)

setter:

Current status of the project (enumeration value)

Implementation
int status;

tag read / write#

String? tag

getter:

Categorization tag for organizing and filtering projects

setter:

Categorization tag for organizing and filtering projects

Implementation
String? tag;

Methods#

noSuchMethod() inherited#

dynamic noSuchMethod(Invocation invocation)

Invoked when a nonexistent method or property is accessed.

A dynamic member invocation can attempt to call a member which doesn't exist on the receiving object. Example:

dynamic object = 1;
object.add(42); // Statically allowed, run-time error

This invalid code will invoke the noSuchMethod method of the integer 1 with an Invocation representing the .add(42) call and arguments (which then throws).

Classes can override noSuchMethod to provide custom behavior for such invalid dynamic invocations.

A class with a non-default noSuchMethod invocation can also omit implementations for members of its interface. Example:

class MockList<T> implements List<T> {
  noSuchMethod(Invocation invocation) {
    log(invocation);
    super.noSuchMethod(invocation); // Will throw.
  }
}
void main() {
  MockList().add(42);
}

This code has no compile-time warnings or errors even though the MockList class has no concrete implementation of any of the List interface methods. Calls to List methods are forwarded to noSuchMethod, so this code will log an invocation similar to Invocation.method(#add, [42]) and then throw.

If a value is returned from noSuchMethod, it becomes the result of the original invocation. If the value is not of a type that can be returned by the original invocation, a type error occurs at the invocation.

The default behavior is to throw a NoSuchMethodError.

Inherited from Object.

Implementation
@pragma("vm:entry-point")
@pragma("wasm:entry-point")
external dynamic noSuchMethod(Invocation invocation);

toString() inherited#

String toString()

A string representation of this object.

Some classes have a default textual representation, often paired with a static parse function (like int.parse). These classes will provide the textual representation as their string representation.

Other classes have no meaningful textual representation that a program will care about. Such classes will typically override toString to provide useful information when inspecting the object, mainly for debugging or logging.

Inherited from Object.

Implementation
external String toString();

updateInstance()#

void updateInstance(IInstance instance)

Updates an IInstance with this project's information.

Populates the provided instance with all relevant project attributes including identification strings, metadata, status enumeration, and storage location.

Parameters:

  • instance: The IInstance to update with project information
Implementation
void updateInstance(IInstance instance) {
  try {
    if (null != name) {
      instance.setAttribute(attName: 'name', name!);
    }
    if (null != id) {
      instance.setAttribute(attName: 'id', id!);
    }
    if (null != creator) {
      instance.setAttribute(attName: 'creator', creator!);
    }
    instance.setAttribute(created_at, attName: 'creation_time');
    if (null != description) {
      instance.setAttribute(description!, attName: 'description');
    }
    if (null != tag) {
      instance.setAttribute(tag!, attName: 'tag');
    }
    final en = instance.createEnum(attName: 'status').fromInt(status);
    instance.setAttribute(en, attName: 'status');
  } catch (e) {
    &#47;&#47; Log error but continue - partial update is acceptable
  }
}

Operators#

operator ==() inherited#

bool operator ==(Object other)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Inherited from Object.

Implementation
external bool operator ==(Object other);